JesOb
1
Simple question is: Do Unity have plans to support C# 8. If they Do - When? 
1 Like
Yes, we do plan to support C# 8. We don’t have a release date yet, although I expect our support for it will lag a bit behind Microsoft’s.
4 Likes
I doubt C# 8 itself has a release date yet.
JesOb
4
Ok it is good thanks 
Really I have just looking for undated roslyn compiler with support of C#8 so we can enable C#8 through csc.rsp and have benefits of NullableReference warnings in our project 
You can play with the project I uploaded a while ago: Would the Roslyn Compiler compile C# 8.0 preview?
It has Roslyn C# 8.0 Preview compiler integrated. If there is a version of Roslyn newer than 2.11.0.63519, I believe, you can just replace the whole Roslyn folder there with the new version.
2 Likes
JesOb
6
Thanks @alexzzzz I will try it 
Any update on the release date for C# 8 support?
1 Like
Likely sometime in the 2020 release cycle.
8 Likes
jGate99
9
Update: C# 8 is released now, i personally need native json support
https://github.com/dotnet/corefx/issues/33115
1 Like
JesOb
10
Cool.
Waiting for Nullables support 
I have event prepare command to make nullables warnings to be errors 
OndrejP
11
How’s it looking with C# 8 in Unity, any chance it will come with 2019.3?
No, as mentioned above, it will be in the 2020 release cycle at the earliest. We don’t currently have an ETA, so it might be later.
3 Likes
JesOb
13
May be you have plans to update C# compiler to latest released so we can adlast turn on some syntactic sugar without true support of new features?
5 Likes
Jorhoto
14
+1 on this, since after c#8, default interface methods are supported.
2 Likes
+1, static extensions and default interface implementations are sweet 
1 Like
OndrejP
16
+1
I don’t think static extensions are part of C# 8.
But I’m waiting for default interface implementation and some minor things like readonly members and unmanaged constructed types might fit very well into DOTS.
+5 million
simple ‘using’ statements 
switch expressions 
And a personal favorite;
this:
int[] array = { 1, 3, 5, 7, 9 };
int i = array[^1]; // returns 9
int[] subArray = array[1..3]; // returns { 3, 5 }
int[] subArray2 = array[^2..]; // returns { 7, 9 }
3 Likes
array[1…3] should return 2 elements.
More than c# 8 I need .net standard 2.1 support (fast span). is there a plan for that or will they potentially come together?
2 Likes
Fast span is pretty important for working with memory in cache friendly ways.
1 Like