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Coromon Remastered

Our biggest free update rebuilds Coromon with clearer menus, better battle information, and faster, more natural controls. Take a look at what changed.

What changed in Coromon Remastered

Complete UI overhaul

Every screen redesigned from the ground up.

Rebuilt menus keep essential information front and centre, from squad cards with health, SP, and held items to a visual Coromon Database. Compare both with the original to see the difference.

Original: The original pause menu shows six squad members in a compact two-column list. Remastered: The Remaster shows six large squad cards with health, SP, type, and held-item information.
Original: The original Database shows a numbered text list and one selected Coromon. Remastered: The Remaster shows a visual Coromon grid, description, and large selected Coromon preview.

New screen resolutions

Built for bigger displays.

Purpose-built layouts make better use of larger displays, including crisp 1920×1080 monitors. Menus, battle information, and controls stay clear and readable without simply stretching the original interface.

Animated comparison showing the redesigned battle interface adapting to Coromon’s smallest supported mobile resolution.

Control changes

Designed for every way to play.

This announcement showcased refinements for mouse, keyboard, controller, and touch interactions. The example shown here puts quick item suggestions beside your Coromon, including a Use all shortcut for your squad.

The pause menu suggests recovery items and quantities beside the selected Coromon, with a Use all button.
Original Remastered changelogChanges listed in the original announcement.

These details are preserved from the original Remastered announcement. They are not a verified inventory of the current Steam build or the planned simultaneous release across platforms. Follow the Remastered timeline →

01

Interface & navigation

A scalable visual system that puts more useful information on every screen.

  • Complete interface overhaul across menus, battles, and navigation, with a fresh visual theme.
  • Menu elements scale to make better use of full-screen monitors and large displays.
  • Button tooltips, mouse hover support, more hotkeys, and native text input make navigation faster.
  • The world interface includes dedicated bind-item buttons, with a setting to show one, two, or three.
  • Compact toast messages replace disruptive full-screen notices where possible.
  • Cancellable popups have clickable close buttons, while disabled buttons and steppers give clearer feedback.
  • The inventory appearance tab and World Map location popup have been redesigned.
  • Shop quantities wrap between minimum and maximum values.
  • Health bars change colour with health percentage, and active Coromon are highlighted more clearly.
  • Newly caught Coromon, items, Skins, and Database entries receive clearer “What’s New” markers.
  • Coromon can be renamed directly from Storage, and held items can be given from squad cards.
  • The Database shows back sprites, encountered Fusebox and Titans, and more Coromon at once in a visual grid.
  • Skin browsing uses a visual grid, while switching skins from Summary is faster.
  • A Claim All option becomes available on the Milestones screen after the tenth reward tier.
02

Battles & feedback

Fewer layers, smarter shortcuts, and more context before every decision.

  • All battle actions are visible in one panel instead of placing Skills behind another menu.
  • Dedicated Cake and Spinner actions provide smart item suggestions and favour efficient choices.
  • Suggestions preview their targets, including the squad member an item will affect.
  • A quick menu in the action panel lets you switch Coromon without losing sight of the opponent.
  • Rest previews the exact SP that will be recovered.
  • Hold Alt or the right mouse button while hovering to inspect Skill details, Attack and Defend Proficiency, weather effects, and additional item suggestions.
  • Target crosshairs, floating battle text, active-Coromon highlights, and clearer weather information improve feedback.
  • Weather Conditions display their remaining rounds, and temporary world effects use clearer cooldown visuals.
  • Freeze, Shock, and Knockdown add persistent art, icons, tinting, and animated feedback while they block actions.
  • Shoulder buttons can cycle through Coromon details, and secondary shoulder buttons are accepted as regular shoulder inputs.
  • Online battles show opposing health as a percentage and hide unavailable inventory actions.
  • Coromon that cannot be sent out are disabled in the battle switcher.
03

Controls & performance

A smoother technical foundation with broader input support.

  • Higher-resolution presentation makes Coromon more comfortable on large displays.
  • Rewritten frame pacing produces smoother desktop play.
  • High-refresh displays are supported up to 165 FPS where the platform and display support it.
  • Movement and minigames now behave consistently across different display refresh rates.
  • Multiple keyboard layouts are supported, including AZERTY.
  • Controller detection and controller flexibility have been improved.
  • The custom gamepad configurator uses hold-to-cancel to prevent accidental closing.
  • Loading and scrolling performance has been improved across several screens.
  • When Always sprint is active, the interaction prompt correctly offers Walk and no longer triggers after running.
04

World & everyday play

Familiar places remain intact, with richer variety and less menu busywork.

  • Crimsonite Coromon and environments have been redesigned to align with the wider Coromon universe.
  • Encounter zones have been reworked to create more variety between areas.
  • Potent and Perfect Coromon receive new encounter visuals.
  • Coromon can relearn level-up Skills through Skill Flashes.
  • Level Cakes can be used in batches from the inventory.
  • New catches can be sent straight to Storage automatically when the squad is full.
  • Item and phone popups can open the relevant inventory or phone screen directly.
  • Swurmy Rush and Flappy Swurmy have dedicated title and settings screens.
  • Honey Droople joins the available Coromon Skins.
  • A Report a Bug button in Settings opens the official report form.
05

Audio, language & balance

A final pass for clarity, consistency, and more players.

  • Sound effects have been rebalanced for more consistent loudness, with a lower default desktop volume.
  • Simplified Chinese has a new professional translation and its own localized logo.
  • Bearealis now learns Stay Frosty instead of Frigid Barrier.
  • Revenge Jaws now triggers on every physical hit rather than contact Skills only.
06

Fixes & polish

Stability, localization, collision, and presentation fixes throughout Velua.

  • Fixed crashes involving Chalchiu’s phase-three transition, cleared fruit-drone pots, and Continue on Normal.
  • Fixed the Spike Trap multi-Coromon crash and corrected Spike Trap positioning.
  • Fixed a battle issue where an opposing Coromon could eat the wrong fruit during a charge Skill.
  • Fixed several battle invalidation causes and restored last-selected Skill memory.
  • Fixed overlapping Trait indicators and missing Prototype Spinner suggestions during the Crimsonite Lumon battle.
  • Fixed several overworld collisions and object-layering problems in Ixqun.
  • Fixed visual glitches in Swurmy Rush and restored the HomeTown station clock hands.
  • Fixed text-field alignment and various smaller text, icon, and tooltip alignment issues.
  • Fixed Bren’s missing online avatar.
  • Skill selection again opens as an overlay to preserve battle flow.
  • Re-enabled social-media buttons that had been disabled accidentally.
  • Wild encounter battle headers and minigame result buttons are now localized correctly.
  • Remaining legacy popups have been updated to the Remaster style.

Frequently Asked Questions

Is Coromon Remastered free, and is it a separate game?

The Remastered release is a free update for Coromon owners, not a separate app or sequel. This announcement documents an earlier version available on Steam only.

How do I update, and can I continue my save?

On Steam, install the latest Coromon update through Steam and continue your existing adventure. The planned simultaneous Remastered release across platforms has not happened yet.

Where can I play this Remastered version?

This earlier Remastered version is available on Steam only. Coromon itself is available on its existing platforms. See the Remastered timeline for the planned wider release.

Does cross-save work on every platform?

Cross-save is supported between non-Switch versions of Coromon. Nintendo Switch cannot currently transfer saves to or from other platforms.

What stays the same?

The story, Coromon, exploration, and strategic battles built around Skills and SP remain the Coromon adventure you know. The systems around them are clearer, faster, and more responsive.

Coromon is available now

Return to Velua.

Play Coromon on your preferred platform today, or explore the earlier Remastered version on Steam. Follow the separate timeline for the planned simultaneous Remastered release.

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