These details are preserved from the original Remastered announcement. They are not a verified inventory of the current Steam build or the planned simultaneous release across platforms. Follow the Remastered timeline →
01Interface & navigation
A scalable visual system that puts more useful information on every screen.
- Complete interface overhaul across menus, battles, and navigation, with a fresh visual theme.
- Menu elements scale to make better use of full-screen monitors and large displays.
- Button tooltips, mouse hover support, more hotkeys, and native text input make navigation faster.
- The world interface includes dedicated bind-item buttons, with a setting to show one, two, or three.
- Compact toast messages replace disruptive full-screen notices where possible.
- Cancellable popups have clickable close buttons, while disabled buttons and steppers give clearer feedback.
- The inventory appearance tab and World Map location popup have been redesigned.
- Shop quantities wrap between minimum and maximum values.
- Health bars change colour with health percentage, and active Coromon are highlighted more clearly.
- Newly caught Coromon, items, Skins, and Database entries receive clearer “What’s New” markers.
- Coromon can be renamed directly from Storage, and held items can be given from squad cards.
- The Database shows back sprites, encountered Fusebox and Titans, and more Coromon at once in a visual grid.
- Skin browsing uses a visual grid, while switching skins from Summary is faster.
- A Claim All option becomes available on the Milestones screen after the tenth reward tier.
02Battles & feedback
Fewer layers, smarter shortcuts, and more context before every decision.
- All battle actions are visible in one panel instead of placing Skills behind another menu.
- Dedicated Cake and Spinner actions provide smart item suggestions and favour efficient choices.
- Suggestions preview their targets, including the squad member an item will affect.
- A quick menu in the action panel lets you switch Coromon without losing sight of the opponent.
- Rest previews the exact SP that will be recovered.
- Hold Alt or the right mouse button while hovering to inspect Skill details, Attack and Defend Proficiency, weather effects, and additional item suggestions.
- Target crosshairs, floating battle text, active-Coromon highlights, and clearer weather information improve feedback.
- Weather Conditions display their remaining rounds, and temporary world effects use clearer cooldown visuals.
- Freeze, Shock, and Knockdown add persistent art, icons, tinting, and animated feedback while they block actions.
- Shoulder buttons can cycle through Coromon details, and secondary shoulder buttons are accepted as regular shoulder inputs.
- Online battles show opposing health as a percentage and hide unavailable inventory actions.
- Coromon that cannot be sent out are disabled in the battle switcher.
03Controls & performance
A smoother technical foundation with broader input support.
- Higher-resolution presentation makes Coromon more comfortable on large displays.
- Rewritten frame pacing produces smoother desktop play.
- High-refresh displays are supported up to 165 FPS where the platform and display support it.
- Movement and minigames now behave consistently across different display refresh rates.
- Multiple keyboard layouts are supported, including AZERTY.
- Controller detection and controller flexibility have been improved.
- The custom gamepad configurator uses hold-to-cancel to prevent accidental closing.
- Loading and scrolling performance has been improved across several screens.
- When Always sprint is active, the interaction prompt correctly offers Walk and no longer triggers after running.
04World & everyday play
Familiar places remain intact, with richer variety and less menu busywork.
- Crimsonite Coromon and environments have been redesigned to align with the wider Coromon universe.
- Encounter zones have been reworked to create more variety between areas.
- Potent and Perfect Coromon receive new encounter visuals.
- Coromon can relearn level-up Skills through Skill Flashes.
- Level Cakes can be used in batches from the inventory.
- New catches can be sent straight to Storage automatically when the squad is full.
- Item and phone popups can open the relevant inventory or phone screen directly.
- Swurmy Rush and Flappy Swurmy have dedicated title and settings screens.
- Honey Droople joins the available Coromon Skins.
- A Report a Bug button in Settings opens the official report form.
05Audio, language & balance
A final pass for clarity, consistency, and more players.
- Sound effects have been rebalanced for more consistent loudness, with a lower default desktop volume.
- Simplified Chinese has a new professional translation and its own localized logo.
- Bearealis now learns Stay Frosty instead of Frigid Barrier.
- Revenge Jaws now triggers on every physical hit rather than contact Skills only.
06Fixes & polish
Stability, localization, collision, and presentation fixes throughout Velua.
- Fixed crashes involving Chalchiu’s phase-three transition, cleared fruit-drone pots, and Continue on Normal.
- Fixed the Spike Trap multi-Coromon crash and corrected Spike Trap positioning.
- Fixed a battle issue where an opposing Coromon could eat the wrong fruit during a charge Skill.
- Fixed several battle invalidation causes and restored last-selected Skill memory.
- Fixed overlapping Trait indicators and missing Prototype Spinner suggestions during the Crimsonite Lumon battle.
- Fixed several overworld collisions and object-layering problems in Ixqun.
- Fixed visual glitches in Swurmy Rush and restored the HomeTown station clock hands.
- Fixed text-field alignment and various smaller text, icon, and tooltip alignment issues.
- Fixed Bren’s missing online avatar.
- Skill selection again opens as an overlay to preserve battle flow.
- Re-enabled social-media buttons that had been disabled accidentally.
- Wild encounter battle headers and minigame result buttons are now localized correctly.
- Remaining legacy popups have been updated to the Remaster style.