Deep Blue: An Artificial Intelligence Milestone

Front Cover
Springer Science & Business Media, 2003 - Computers - 346 pages
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
 

Contents

Intellectual Equals
vii
Testing the Water
5
Gaining Experience
19
Surviving Deep Cuts
31
From Cape May to Beijing
45
Philadelphia
67
Rematch Negotiations
89
A Faster and Smarter Deep Blue
95
Rules of Play for the Rematch
225
Algebraic Chess Notation
229
Games from Chapter 2
233
Games from Chapter 3
239
Games from Chapter 4
247
Games from Chapter 5
253
Games from the ACM Chess Challenge
259
Chess Program Strength Search Depth and Computer Speed
263

Countdown to the Rematch
103
The Rematch Game 1 Three Straight for Kasparov
115
The Rematch Game 2 Internet Finds Break for Deep Blue
129
The Rematch Games 35 Endgame Standoffs
141
The Rematch Game 6 A Sacrifice and Surprising Patience
161
Deep Blue Is Triumphant
185
The Bottom Line
197
The Light Side of Deep Blue
213
Practice Games Played by Deep Blue Junior in 1997
267
Games from the Rematch
271
Analysis of the Final Position of Game 2
283
Difficult Positions for Deep Blue from the Rematch
287
Deep Blues Printout of Game 6 of the Rematch
291
Index
301
Copyright

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