MARVEL Strike Force: Squad RPG
Collect Legendary Superheroes
Free · In-App Purchases
Build your own squad of super heroes and villains from the Marvel Universe and confront Ultimus in an epic RPG fight!
The fate of the world is in your hands playing MARVEL Strike Force! Team up with Marvel super heroes and super villains in this action-packed, visually stunning free-to-play game for iPhone or iPad. Defend Earth against Marvel's legendary threats by building teams of Marvel characters from every corner of the multiverse like Mister Fantastic, Loki, Venom, Spider-Man, Captain America, Iron Man, and more. Inject hero blood into your veins by dominating the competition in a slew of game modes ranging from Alliance team-ups to single player rumbles. The world is watching… answer the call in MARVEL Strike Force!
MARVEL Strike Force is free to download and play, however some game items can also be purchased for real money (including random items)
ASSEMBLE YOUR SQUAD
Form a RPG squad of powerful MARVEL Super Heroes and Super Villains in a fight to save the universe. Mix and match characters from all corners of the multiverse for an experience unlike other single player games.
STRENGTH THROUGH EVOLUTION
Outfit and upgrade your Marvel Super Heroes and Super Villains to become stronger than ever before. Strengthen characters for specific single player game modes or to dominate across every battle.
STRATEGIC DOMINATION
Who you bring to the fight matters in this super hero game. Pair up specific heroes and villains in squads to form synergies and take out enemies. Utilize RPG fight tactics during 5v5 battles to vanquish the greatest villains of the Marvel Universe.
EPIC COMBAT
Experience groundbreaking RPG gameplay cinematics in this super hero game as your squads unleash dynamic chain combos with a single tap.
STUNNING VISUALS
Play through a visually stunning mobile game experience leading your favorite Marvel characters in this super hero game. The world of Marvel has never looked so good in a single player game!
Heroes assemble: Play MARVEL Strike Force, the best RPG today!
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more New This Release
New Raid Auto-Launch
Raids are getting an easier daily launch routine! Starting each day at 1:00 PM (PT), a scheduled Raid will automatically launch for every Alliance—so there’s no need to wait for someone to hit the button or set it up.. Alliances will still choose their preferred Difficulty, but Raids can no longer be launched manually. We’ve also updated the Alliance joining rules: after being in an Alliance for 12 hours, you can jump into any Raid already in progress. Get in, coordinate with your Alliance, and make those daily Raid attacks count!
Bug Fixes
Fixed an issue that could cause players to become stuck during the New User Experience on the homepage, preventing access to game options.
Fixed ISO-8’s Equip All resource list so the highest-value tiers appear first.
Fixed the ISO-8 Upgrade All slider so it defaults to the highest upgrade level affordable with the player’s available resources.
Added missing ISO-8 class names to the Upgrade All pop-up.
Fixed an issue where the ISO-8 Upgrade All pop-up remained open after completing a class upgrade.
Fixed a dead-end UI in Danger Room at Difficulty 6 and higher for players without Rental Packs
Fixed an issue where the defeat marker appeared over the wrong character on the Defeat screen.
Fixed the Not on Cooldown filter in Survival Tower.
Fixed an issue where Alliance damage contribution remained unchanged across Trepidation Raid difficulty levels.
10.6.3 34 min ago
New This Release
New Raid Auto-Launch
Raids are getting an easier daily launch routine! Starting each day at 1:00 PM (PT), a scheduled Raid will automatically launch for every Alliance—so there’s no need to wait for someone to hit the button or set it up.. Alliances will still choose their preferred Difficulty, but Raids can no longer be launched manually. We’ve also updated the Alliance joining rules: after being in an Alliance for 12 hours, you can jump into any Raid already in progress. Get in, coordinate with your Alliance, and make those daily Raid attacks count!
Bug Fixes
Fixed an issue that could cause players to become stuck during the New User Experience on the homepage, preventing access to game options.
Fixed ISO-8’s Equip All resource list so the highest-value tiers appear first.
Fixed the ISO-8 Upgrade All slider so it defaults to the highest upgrade level affordable with the player’s available resources.
Added missing ISO-8 class names to the Upgrade All pop-up.
Fixed an issue where the ISO-8 Upgrade All pop-up remained open after completing a class upgrade.
Fixed a dead-end UI in Danger Room at Difficulty 6 and higher for players without Rental Packs
Fixed an issue where the defeat marker appeared over the wrong character on the Defeat screen.
Fixed the Not on Cooldown filter in Survival Tower.
Fixed an issue where Alliance damage contribution remained unchanged across Trepidation Raid difficulty levels.
10.6.2 4 days ago
New This Release
New Raid Auto-Launch
Raids are getting an easier daily launch routine! Starting each day at 1:00 PM (PT), a scheduled Raid will automatically launch for every Alliance—so there’s no need to wait for someone to hit the button or set it up.. Alliances will still choose their preferred Difficulty, but Raids can no longer be launched manually. We’ve also updated the Alliance joining rules: after being in an Alliance for 12 hours, you can jump into any Raid already in progress. Get in, coordinate with your Alliance, and make those daily Raid attacks count!
Bug Fixes
Fixed an issue that could cause players to become stuck during the New User Experience on the homepage, preventing access to game options.
Fixed ISO-8’s Equip All resource list so the highest-value tiers appear first.
Fixed the ISO-8 Upgrade All slider so it defaults to the highest upgrade level affordable with the player’s available resources.
Added missing ISO-8 class names to the Upgrade All pop-up.
Fixed an issue where the ISO-8 Upgrade All pop-up remained open after completing a class upgrade.
Fixed a dead-end UI in Danger Room at Difficulty 6 and higher for players without Rental Packs
Fixed an issue where the defeat marker appeared over the wrong character on the Defeat screen.
Fixed the Not on Cooldown filter in Survival Tower.
Fixed an issue where Alliance damage contribution remained unchanged across Trepidation Raid difficulty levels.
10.6.1 23 Sept
New This Release
New Raid Auto-Launch
Raids are getting an easier daily launch routine! Starting each day at 1:00 PM (PT), a scheduled Raid will automatically launch for every Alliance—so there’s no need to wait for someone to hit the button or set it up.. Alliances will still choose their preferred Difficulty, but Raids can no longer be launched manually. We’ve also updated the Alliance joining rules: after being in an Alliance for 12 hours, you can jump into any Raid already in progress. Get in, coordinate with your Alliance, and make those daily Raid attacks count!
Bug Fixes
Fixed an issue that could cause players to become stuck during the New User Experience on the homepage, preventing access to game options.
Fixed ISO-8’s Equip All resource list so the highest-value tiers appear first.
Fixed the ISO-8 Upgrade All slider so it defaults to the highest upgrade level affordable with the player’s available resources.
Added missing ISO-8 class names to the Upgrade All pop-up.
Fixed an issue where the ISO-8 Upgrade All pop-up remained open after completing a class upgrade.
Fixed a dead-end UI in Danger Room at Difficulty 6 and higher for players without Rental Packs
Fixed an issue where the defeat marker appeared over the wrong character on the Defeat screen.
Fixed the Not on Cooldown filter in Survival Tower.
Fixed an issue where Alliance damage contribution remained unchanged across Trepidation Raid difficulty levels.
10.6.0 21 Sept
New This Release
Alliance Merge Update
Alliance Leaders now have more control over how their Alliance grows.
A new Public (No Merge) option allows anyone to join your Alliance while preventing other Alliances from merging into it.
Alliance Leaders can now choose from three settings:
Public – Players can join, and other Alliances can merge into your Alliance.
Public (No Merge) – Players can join, but other Alliances cannot merge into your Alliance.
Private – Your Alliance remains closed to public joins and merges.
Choose the setting that best fits how you want to build your Alliance.
Bug Fixes
In the Alliance Merge screen, all available Alliances were not appearing in the default list of Alliances
The Alliance Gifting screen would appear empty after opening the chat screen
The text in the Alliance Gifting inbox button didn't fit properly
The saved squads list would sometimes appear incorrect after visiting the team screen.
Alliance Member information in the My Alliance screen was not correct
Alliance emblems were overlapping with Trophy numbers on the Alliance War results screen.
10.5.1 10 Sept
New This Release
Alliance Merge Update
Alliance Leaders now have more control over how their Alliance grows.
A new Public (No Merge) option allows anyone to join your Alliance while preventing other Alliances from merging into it.
Alliance Leaders can now choose from three settings:
Public – Players can join, and other Alliances can merge into your Alliance.
Public (No Merge) – Players can join, but other Alliances cannot merge into your Alliance.
Private – Your Alliance remains closed to public joins and merges.
Choose the setting that best fits how you want to build your Alliance.
Bug Fixes
In the Alliance Merge screen, all available Alliances were not appearing in the default list of Alliances
The Alliance Gifting screen would appear empty after opening the chat screen
The text in the Alliance Gifting inbox button didn't fit properly
The saved squads list would sometimes appear incorrect after visiting the team screen.
Alliance Member information in the My Alliance screen was not correct
Alliance emblems were overlapping with Trophy numbers on the Alliance War results screen.
10.5.0 24 Aug
New This Release
New War Tech and Updated War Leagues
Alliance War enters a new era with War Tech, giving everyone new ways to strengthen their offense and defense throughout each chapter with upgrades like Combat Mods and Reinforcements. Competitive Alliances can also look forward to revamped Leagues, Trophies, and matchmaking, creating a more rewarding climb to the top!
Combat Turn Order Display
No more guessing who’s about to take the next turn in battle! With the Combat Turn Order Display, you can:
See which character is up next
Follow turn order from right to left
Spot the next active character with a glowing portrait
Quickly tell teams apart: Red = enemies and Blue = your side
Watch the order update dynamically as abilities and attacks change the flow of combat
Alliance Merge
Alliance Merge lets Alliance Leaders combine an entire active Alliance into a larger public Alliance in just a few taps. No manual coordination required! Friend groups stay together through the move, gaining instant access to better rewards across War, Raids, and Battleworld. Find it under Alliance Actions on the Alliance Page.
Dual Boss Tower Battles
Be on the lookout for double trouble in upcoming Tower events! You'll soon start seeing two Bosses during a Tower battle. Where will the first team-up happen? Watch out in Spider-Man Tower: Descent, during the Webs Assemble Event…
10.4.1 1 Aug
New This Release
New War Tech and Updated War Leagues
Alliance War enters a new era with War Tech, giving everyone new ways to strengthen their offense and defense throughout each chapter with upgrades like Combat Mods and Reinforcements. Competitive Alliances can also look forward to revamped Leagues, Trophies, and matchmaking, creating a more rewarding climb to the top!
Combat Turn Order Display
No more guessing who’s about to take the next turn in battle! With the Combat Turn Order Display, you can:
See which character is up next
Follow turn order from right to left
Spot the next active character with a glowing portrait
Quickly tell teams apart: Red = enemies and Blue = your side
Watch the order update dynamically as abilities and attacks change the flow of combat
Alliance Merge
Alliance Merge lets Alliance Leaders combine an entire active Alliance into a larger public Alliance in just a few taps. No manual coordination required! Friend groups stay together through the move, gaining instant access to better rewards across War, Raids, and Battleworld. Find it under Alliance Actions on the Alliance Page.
Dual Boss Tower Battles
Be on the lookout for double trouble in upcoming Tower events! You'll soon start seeing two Bosses during a Tower battle. Where will the first team-up happen? Watch out in Spider-Man Tower: Descent, during the Webs Assemble Event…
10.4.0 27 Jul
Bug Fixes
• Maestro's Boss Health appeared as a negative number in the Zone Preview.
• Chat messages appeared as sent, instead of pending, while sending messages with slow network connectivity.
• Breaker Event Run Scores sometimes appeared as a negative number after a battle.
• Character Upgrade Token Offers remained in the store after purchasing
• Squads weren't saving to the Age of Fear Saved Squads list.
• Displayed Chapter Boost sometimes didn't match the actual Power Boost
• The incorrect Chapter Boost icon appeared beside characters when viewing an Alliance War Defense.
• The store screen scrolled back to the top after purchasing Chain or Dual offers via the web purchase option.
• Danger Room Combat Mods experienced visual issues when switching between combat mods in a Care Package
• Morph disappeared from the battlefield after using his Ultimate Ability when Phoenix was an enemy.
• An Alliance's Emblem differed between the Alliance Screen and Global Chat.
• The Dystopia Elite Key: Zone 1 currency description contained a typo.
• Maestro was incorrectly gaining Rage before the start of his next turn after he eliminated a character when the "Slow to Anger" Boss Debuff Perk was active.
10.3.0 29 Jun
Bugs
• Players could not claim Danger Room Care Package mods on node 18.
• Attempting to leave the New User Spider-Man mission caused gameplay issues.
• Mighty Tower enemies eliminated during a battle were appearing as permanently eliminated (with a X over their image) after a player was defeated in battle.
• The incorrect tab opened when trying to switch between the Boost Tab and Character Tab in the Roster Screen.
• Overpower was still an option in the Roster Sort
• Gwenpool was missing her feet while performing her Ultimate Ability with her Anniversary Costume equipped.
10.2.1 8 Jun
Bugs
• Players could not claim Danger Room Care Package mods on node 18.
• Attempting to leave the New User Spider-Man mission caused gameplay issues.
• Mighty Tower enemies eliminated during a battle were appearing as permanently eliminated (with a X over their image) after a player was defeated in battle.
• The incorrect tab opened when trying to switch between the Boost Tab and Character Tab in the Roster Screen.
• Overpower was still an option in the Roster Sort
• Gwenpool was missing her feet while performing her Ultimate Ability with her Anniversary Costume equipped.
10.2.0 2 Jun
Bugs
• After updating a character's Red Stars, their Red Stars were not updating on the War Defense screen.
• Dr. Strange (Heartless) was disappearing during battle
• Jeff the Landshark's Speed Bar was overlapping with his character model
• She-Hulk's "S.T.R.I.K.E. Anniversary" Costume was extending off the character screen.
• Character Token Upgrade Offers weren't appearing when tapping "Find" on the character screen.
• The Daily Objective "Claim All" button appeared when there was nothing to claim.
• For some languages, the Claim All button's text extended off of the button.
• Gwenpool's "S.T.R.I.K.E. Anniversary" Costume had a floating gun.
• An incorrect icon appeared for locked Missions
• Text fix: Ms. Marvel's Passive Ability, "Fangirl," was clarified to properly state the expected action. The combat behavior was correct and remains unchanged.
• Deadpool's Ultimate Ability, "Hack 'n' Slash" was applying multiple Bleeds to adjacent targets, instead of only one.
• Empowered Thanos failed to prevent Red Hulk from gaining Charged in Alliance War.
10.1.0 29 Apr
Arriving over the course of this release:
• We've improved the accessibility of certain Alliance features. Now players as low as Level 20 may donate to their Alliances, provide Alliance XP via donating, and start working on their Stark Tech!
• New mission objective type: ""Target Enemy Must Survive."" Debuting in ""Eclipse Lost,"" defeating a specified enemy will result in a loss for the mission.
• New Daily Objective ""Claim All"" button — Collect all of your completed Daily Objectives with one tap!
• Battlepass update: There will now be new objective types, including flash, monthly, meta, and seasonal.
• The Battlepass Objectives screen now includes a link to the Battlepass.
Bugs
• Yelena Belova's Special Ability description incorrectly stated she copied Revive Once to all Winter Guard allies. The ability description has been corrected to state she only copies Revive Once to herself. The combat behavior was correct and remains unchanged.
• Yelena Belova's Level 1 Special Ability Description incorrectly stated that she gains Stealth. This has been removed and now matches the combat behavior, which was correct.
• Jeff the Landshark was performing his Ultimate Ability animation on the incorrect (allied) side of the battlefield.
• Red Guardian's ""Upgrade to Level 6"" description failed to mention he always gains an assist from a Yelena Belova ally. The combat behavior was correct and remains unchanged.
• Thor Infinity War was sometimes not appearing on the battlefield for certain devices at 60fps
• Darkstar's Ultimate ability contained a minor typo.
• After losing a battle, tapping the roster button on the defeat screen failed to bring a player to their roster screen.
• Tapping the ""Last Results"" button on the Alliance War screen consecutively caused the Last Results screen to appear incorrectly.
• Knull's Battleworld music was playing during a Sentry fight on Battleworld.
10.0.3 8 Apr
Arriving over the course of this release:
• We've improved the accessibility of certain Alliance features. Now players as low as Level 20 may donate to their Alliances, provide Alliance XP via donating, and start working on their Stark Tech!
• New mission objective type: ""Target Enemy Must Survive."" Debuting in ""Eclipse Lost,"" defeating a specified enemy will result in a loss for the mission.
• New Daily Objective ""Claim All"" button — Collect all of your completed Daily Objectives with one tap!
• Battlepass update: There will now be new objective types, including flash, monthly, meta, and seasonal.
• The Battlepass Objectives screen now includes a link to the Battlepass.
Bugs
• Yelena Belova's Special Ability description incorrectly stated she copied Revive Once to all Winter Guard allies. The ability description has been corrected to state she only copies Revive Once to herself. The combat behavior was correct and remains unchanged.
• Yelena Belova's Level 1 Special Ability Description incorrectly stated that she gains Stealth. This has been removed and now matches the combat behavior, which was correct.
• Jeff the Landshark was performing his Ultimate Ability animation on the incorrect (allied) side of the battlefield.
• Red Guardian's ""Upgrade to Level 6"" description failed to mention he always gains an assist from a Yelena Belova ally. The combat behavior was correct and remains unchanged.
• Thor Infinity War was sometimes not appearing on the battlefield for certain devices at 60fps
• Darkstar's Ultimate ability contained a minor typo.
• After losing a battle, tapping the roster button on the defeat screen failed to bring a player to their roster screen.
• Tapping the ""Last Results"" button on the Alliance War screen consecutively caused the Last Results screen to appear incorrectly.
• Knull's Battleworld music was playing during a Sentry fight on Battleworld.
10.0.2 20 Mar
Arriving over the course of this release:
• We've improved the accessibility of certain Alliance features. Now players as low as Level 20 may donate to their Alliances, provide Alliance XP via donating, and start working on their Stark Tech!
• New mission objective type: ""Target Enemy Must Survive."" Debuting in ""Eclipse Lost,"" defeating a specified enemy will result in a loss for the mission.
• New Daily Objective ""Claim All"" button — Collect all of your completed Daily Objectives with one tap!
• Battlepass update: There will now be new objective types, including flash, monthly, meta, and seasonal.
• The Battlepass Objectives screen now includes a link to the Battlepass.
Bugs
• Yelena Belova's Special Ability description incorrectly stated she copied Revive Once to all Winter Guard allies. The ability description has been corrected to state she only copies Revive Once to herself. The combat behavior was correct and remains unchanged.
• Yelena Belova's Level 1 Special Ability Description incorrectly stated that she gains Stealth. This has been removed and now matches the combat behavior, which was correct.
• Jeff the Landshark was performing his Ultimate Ability animation on the incorrect (allied) side of the battlefield.
• Red Guardian's ""Upgrade to Level 6"" description failed to mention he always gains an assist from a Yelena Belova ally. The combat behavior was correct and remains unchanged.
• Thor Infinity War was sometimes not appearing on the battlefield for certain devices at 60fps
• Darkstar's Ultimate ability contained a minor typo.
• After losing a battle, tapping the roster button on the defeat screen failed to bring a player to their roster screen.
• Tapping the ""Last Results"" button on the Alliance War screen consecutively caused the Last Results screen to appear incorrectly.
• Knull's Battleworld music was playing during a Sentry fight on Battleworld.
10.0.01 14 Mar
Arriving over the course of this release:
• We've improved the accessibility of certain Alliance features. Now players as low as Level 20 may donate to their Alliances, provide Alliance XP via donating, and start working on their Stark Tech!
• New mission objective type: ""Target Enemy Must Survive."" Debuting in ""Eclipse Lost,"" defeating a specified enemy will result in a loss for the mission.
• New Daily Objective ""Claim All"" button — Collect all of your completed Daily Objectives with one tap!
• Battlepass update: There will now be new objective types, including flash, monthly, meta, and seasonal.
• The Battlepass Objectives screen now includes a link to the Battlepass.
Bugs
• Yelena Belova's Special Ability description incorrectly stated she copied Revive Once to all Winter Guard allies. The ability description has been corrected to state she only copies Revive Once to herself. The combat behavior was correct and remains unchanged.
• Yelena Belova's Level 1 Special Ability Description incorrectly stated that she gains Stealth. This has been removed and now matches the combat behavior, which was correct.
• Jeff the Landshark was performing his Ultimate Ability animation on the incorrect (allied) side of the battlefield.
• Red Guardian's ""Upgrade to Level 6"" description failed to mention he always gains an assist from a Yelena Belova ally. The combat behavior was correct and remains unchanged.
• Thor Infinity War was sometimes not appearing on the battlefield for certain devices at 60fps
• Darkstar's Ultimate ability contained a minor typo.
• After losing a battle, tapping the roster button on the defeat screen failed to bring a player to their roster screen.
• Tapping the ""Last Results"" button on the Alliance War screen consecutively caused the Last Results screen to appear incorrectly.
• Knull's Battleworld music was playing during a Sentry fight on Battleworld.
10.0.0 12 Mar
Arriving over the course of this release:
The explosive showdown with Annihilus and his forces has arrived! End the Annihilus threat once and for all by flexing the combined might of your roster in the most important battles in the history of S.T.R.I.K.E. Navigate the exciting content arriving throughout Chapter 4 with the updated Home Screen and loading screens. Visit the Chapter Store where you can earn and spend Fractals on characters, gear, and more to make crucial roster upgrades.
9.6.4 26 Feb
Arriving over the course of this release:
The explosive showdown with Annihilus and his forces has arrived! End the Annihilus threat once and for all by flexing the combined might of your roster in the most important battles in the history of S.T.R.I.K.E. Navigate the exciting content arriving throughout Chapter 4 with the updated Home Screen and loading screens. Visit the Chapter Store where you can earn and spend Fractals on characters, gear, and more to make crucial roster upgrades.
9.6.3 11 Feb
Arriving over the course of this release:
The explosive showdown with Annihilus and his forces has arrived! End the Annihilus threat once and for all by flexing the combined might of your roster in the most important battles in the history of S.T.R.I.K.E. Navigate the exciting content arriving throughout Chapter 4 with the updated Home Screen and loading screens. Visit the Chapter Store where you can earn and spend Fractals on characters, gear, and more to make crucial roster upgrades.
9.6.2 4 Feb
Arriving over the course of this release:
The explosive showdown with Annihilus and his forces has arrived! End the Annihilus threat once and for all by flexing the combined might of your roster in the most important battles in the history of S.T.R.I.K.E. Navigate the exciting content arriving throughout Chapter 4 with the updated Home Screen and loading screens. Visit the Chapter Store where you can earn and spend Fractals on characters, gear, and more to make crucial roster upgrades.
9.6.1 31 Jan
Bugs
• Thunderstrike and Lady Bullseye's Passive Abilities were not preventing enemies from increasing their Speed
• Odin's Golden Costume name didn't appear correctly ingame.
• Brawn's Passive Ability description was missing the Damage value.
• The Difficulty Level requirements text was running outside of the display box on the Old Man Logan Trials Mod Select screen.
• While on the Chapter Store tab, currencies were not sorted correctly
• While on a Dark Dimension map, pinching the info panel caused the map to zoom in and out.
9.6.0 21 Jan
Bugs
• Removing a character's favorite status sometimes caused an anomaly error.
• Expired and ineligible Player Gifts incorrectly appeared in the offer section of the Store.
• Game modes unlocked through Commander Level required restarting the game to play.
• Chain-offers with a free first step weren't claimable.
• Shadow King's Ultimate Ability Update Description was missing the number of negative effects prolonged.
• Vahl's Ultimate Ability was Reviving more than 2 Bifrost allies in all game modes.
• On Defense in Alliance War, Cosmic Crucible, and Real-Time Arena, AI-controlled Juggernaut incorrectly used his Basic Ability instead of his Special when his Special was available for use.
• Enemies could avoid X-23's unavoidable Special Ability attack.
• Text fix: Daken's Level 5 Ultimate Ability description was not updating with all of the proper information from the Level 5 upgrade text.
• A blank combat mod tab was appearing among the Dark Dimension mission node information.
• Rental characters were not displaying their correct power value in Danger Room.
9.5.2 11/12/2025
Bugs
• Removing a character's favorite status sometimes caused an anomaly error.
• Expired and ineligible Player Gifts incorrectly appeared in the offer section of the Store.
• Game modes unlocked through Commander Level required restarting the game to play.
• Chain-offers with a free first step weren't claimable.
• Shadow King's Ultimate Ability Update Description was missing the number of negative effects prolonged.
• Vahl's Ultimate Ability was Reviving more than 2 Bifrost allies in all game modes.
• On Defense in Alliance War, Cosmic Crucible, and Real-Time Arena, AI-controlled Juggernaut incorrectly used his Basic Ability instead of his Special when his Special was available for use.
• Enemies could avoid X-23's unavoidable Special Ability attack.
• Text fix: Daken's Level 5 Ultimate Ability description was not updating with all of the proper information from the Level 5 upgrade text.
• A blank combat mod tab was appearing among the Dark Dimension mission node information.
• Rental characters were not displaying their correct power value in Danger Room.
9.5.0 18/11/2025
Bug Fixes
- A combat error sometimes occurred when a character with Revive Once was eliminated by a character who stole Health with their attack.
- Text Fix: Phantom Rider's Passive Ability, "Ghostly Gunslinger," failed to mention that Secret Warrior allies were also Healed when clearing Charged.
- Enemies with Evade could not break Domino's Ultimate Ability rebound chain.
- Mister Fantastic sometimes experienced visual issues on the character screen.
- System activity messages remained in the chat after 60 seconds instead of being removed.
- The Discord Player Icon incorrectly appeared for new player messages and after unlinking an account from Discord.
- The Discord Player icon disappeared from player profiles while chatting in the Discord lobby.
- The Player Profile Icon was overlapping with the Discord icon in chat.
9.4.4 21/10/2025
Bug Fixes
- A combat error sometimes occurred when a character with Revive Once was eliminated by a character who stole Health with their attack.
- Text Fix: Phantom Rider's Passive Ability, "Ghostly Gunslinger," failed to mention that Secret Warrior allies were also Healed when clearing Charged.
- Enemies with Evade could not break Domino's Ultimate Ability rebound chain.
- Mister Fantastic sometimes experienced visual issues on the character screen.
- System activity messages remained in the chat after 60 seconds instead of being removed.
- The Discord Player Icon incorrectly appeared for new player messages and after unlinking an account from Discord.
- The Discord Player icon disappeared from player profiles while chatting in the Discord lobby.
- The Player Profile Icon was overlapping with the Discord icon in chat.
9.4.0 30/09/2025
New This Release
New Raid Auto-Launch
Raids are getting an easier daily launch routine! Starting each day at 1:00 PM (PT), a scheduled Raid will automatically launch for every Alliance—so there’s no need to wait for someone to hit the button or set it up.. Alliances will still choose their preferred Difficulty, but Raids can no longer be launched manually. We’ve also updated the Alliance joining rules: after being in an Alliance for 12 hours, you can jump into any Raid already in progress. Get in, coordinate with your Alliance, and make those daily Raid attacks count!
Bug Fixes
Fixed an issue that could cause players to become stuck during the New User Experience on the homepage, preventing access to game options.
Fixed ISO-8’s Equip All resource list so the highest-value tiers appear first.
Fixed the ISO-8 Upgrade All slider so it defaults to the highest upgrade level affordable with the player’s available resources.
Added missing ISO-8 class names to the Upgrade All pop-up.
Fixed an issue where the ISO-8 Upgrade All pop-up remained open after completing a class upgrade.
Fixed a dead-end UI in Danger Room at Difficulty 6 and higher for players without Rental Packs
Fixed an issue where the defeat marker appeared over the wrong character on the Defeat screen.
Fixed the Not on Cooldown filter in Survival Tower.
Fixed an issue where Alliance damage contribution remained unchanged across Trepidation Raid difficulty levels.
more Version 10.6.3 34 min ago
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