Unnamed Space Idle
Simulation
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
No ads! Destroy unending waves of alien ships in this long form, unfolding, sci-fi idler.
Unnamed Space Idle is an unfolding sci-fi idle game that plunges you into a relentless battle against an alien menace that has decimated humanity.
Voted r/incremental_games "Best F2P game" 2024 & 2025.
Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.
A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.
Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
Compute - Improve your combat stats over time in traditional Idle Game fashion
Synth - Craft and improve modules and recipes to increase your power in various ways.
Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
Prestige - Unlock different ships, weapons, defenses and utilities.
Reactor - Feed void matter into your reactor to power various system boosts.
Research - Harness the research data obtained from different sectors to unlock various upgrades.
And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!
Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
more - Fixed Reactor max level display
- Fixed Rector uncapped bonus display position
- Fixed Overdrive offline issue
- (Mobile) Potentially fix tooltip crash
85.2.5 1 Oct
- Improved description of Reinforce upgrades at 123 and 130 to include more info
- Added setting to swap OK/Cancel button order
- Improved warp auto jump smartness
- Fixed loadout equipping lower tier shard in some cases
- Fixed offline OD behavior when using Auto Next, Queue and having max charges
- Fixed event Wizardium tracker losing partial progress on save/load
- Fixed warp zoom issue
- Fixed outdated help button text
- Fixed some issues with buy amount buttons not displaying correct values after Reinforce
- Fixed stat advisor sometimes showing duplicates
- (Mobile) Fixed separators showing on surface veil shift section
- (Mobile) Fixed humanity showing upgrades early
- (Mobile) Fixed issue with multi-delete saves
- (Mobile) Fixed missing buy amount button, end-game compute
- (Mobile) Fixed text overflow issue in VDevice
- (Mobile) Merged Researched sub-tabs, for less screen juggling, and better overview & data core allocation
- (Mobile) Merged Reactor sub-tabs, for less screen juggling and better overview
- (Mobile) Made Battle Peek show healthbars
- (Mobile) Added setting to choose allowed orientations (Portrait, Landscape, Both)
- (Mobile) Added minor haptic when showing tooltip (setting to disable). More haptics settings coming soon (buttons, buying upgrades, etc.)
- (Mobile) Fixed not going to battle screen after resetting in some cases
- (Mobile) Fixed some queue overlap issues
- (Mobile) Fixed tutorial highlight issue, Reactor overdrives
- (Mobile) Fixed some misc errors with tooltips
- (Mobile) Improved TopUI resource indicators slightly
85.2.4 29 Sept
- Added setting to core portion of loadouts that controls if it updates your prestige screen settings
- Synth now flashes Red with smart craft on if you don't have the required materials are not unlocked
- Reactor VM Manage will now use a negligible percent of your total VM instead of income if it is significantly higher
- Added confirmation to link for event before opening the browser
- Fixed stat advisor not showing missing stats in some edge cases
- Fixed event spell shard amounts on load
- Fixed crash on finishing checklist warp at 74
- Fixed spell shard cost not being updated when Silence active
- Fixed event boost being incorrect with active ODs
- Fixed bat sometimes getting stuck
- (Mobile) Fixed fighter spec loadout visible before unlocked
- (Mobile) Fixed issue with tooltip interfering with some buttons/checkboxes
85.2.2 20 Sept
- Improved Shard Library spacing/layout
- Improved Range Indicator layering/ordering
- Fixed event achievement count
- Fixed event upgrade label to be 0.2
- Fixed potential fleet resources mismatch not allowing auto complete
- Fixed loadouts bug where it would be stuck and not update prestige screen
- Fixed event extra retrofit giving 1 ai point
- Fixed Reactor tooltip issue
- Fixed incorrect icon used in base upgrade
- Fixed Help not defaulting to Fixture if that was active sub-screen
- (Mobile) Fixed research tooltip overflow
- (Mobile) Fixed alien synth checkbox changing position when toggled
- (Mobile) Increased warp enemy indicator size
- (Mobile) Added show/hide base layout button
85.2.1 17 Sept
Spacezard Event
- Spacezard Event running September 16th through October 2nd
- Cast spells to earn resources for boosts, AI Points and a Ship Design
- This is a crossover event with Idle Wizard, they are running a USI themed event right now!
Other changes/fixes
- Module queue now clears on reinforce/reintegrate
- Improved cloud save error handling
- Improved UT leaderboard error handling
- Fixed some save/load issues on UT
- Fixed offline dissonance gain display being wrong
- Fixed warp graphic not showing when in Titan
- Fixed issues with double clicking Fleet start battle
- Fixed wrong warp text color after Reintegration
- Fixed Void Device links not showing correctly after loading loadout
- Fixed Reactive Armor info not showing in Sector Data
- (Mobile) Fixed missing tooltip on navigate here button
- (Mobile) Fixed tooltips for strata auto purchase checkboxes
- (Mobile) Fixed misc layout issues in UT
- (Mobile) Fixed VDevice overlay button positions
- (Mobile) Fixed range indicator when changing device orientation
85.2.0 16 Sept
- Improved challenge button flashing
- Added Reintegration tracking to Progress Log (not retroactive)
- Shard library not maxed now checks dissonance also
- Clarified text on Crew Mastery Respec
- Fixed Veil Piercer Warp node not getting activated automatically in certain cases
- Fixed powercell movement buttons wrong in some cases
- (Mobile) Improved synth tooltip issues (icon sizing, text overflow)
- (Mobile) Improved listing synth material requirements
- (Mobile) Improved Reinforce screen layout, landscape
- (Mobile) Improved veil section layout
- (Mobile) Improved Strata Compute landscape layout
- (Mobile) Fixed fleet resources bar overflowing, portrait
- (Mobile) Fixed landscape not showing a screen in some cases
- (Mobile) Fixed galaxy nodes unselectable if near top
- (Mobile) Fixed some tutorial softlocks when changing portrait --- landscape
- (Mobile) Fixed centering of Building name
- (Mobile) Fixed handling of tutorial prerequisites when changing orientation/layout
- (Mobile) Fixed some issues with reactor power lines
- (Mobile) Fixed soft-lock in spliced crew automation tutorial
85.1.1 12 Sept
- (Mobile) Added initial landscape support (more to come)
- The Reduced Motion option now turns off the Veil Shift background
- (Mobile) Improved interacting with nodes in Galaxy 4
- Fixed warp upgrade animation playing if nothing bought
- Fixed enemy info display on bosses
- (Mobile) Fixed tooltip text overflow
- (Mobile) Fixed issue with Synth recipe displays hiding time in some cases
85.1.0 5 Sept
- Improved some Help text
- Improved enemy tooltip layout issue
- Fixed warp reward texts not updating after buying certain upgrades
- Fixed stat advisor having wrong info depending on timing of opening
- Fixed prestige weapon selection input issues
- Fixed misc script errors
- Fixed "Threat Imminent" message stuck entire colossal boss fight
- Fixed unable to warp after Prestige reset with warp open
- Fixed an issue with warp overkill boost
- (Mobile) Fixed auto-attempted warps throwing you to battle screen
- (Mobile) Fixed UI overflow issues in Synth
- (Mobile) Fixed queue issues when adding a lot of items to queue
- (Mobile) Fixed warp tether tutorial softlock
- (Mobile) Fixed multi-delete only allowing deletion of manual saves
85.0.6 2 Sept
- Reduced memory usage slightly
- Stat advisor no longer shows outdated stats
- Improved logic used for hourlybackup save
- Fixed battle area enemy tooltip layout issue
- Fixed the discord nickname setup for R3+
- Fixed very wrong time estimate on growths when right before max
- Fixed some tutorial highlight issues
- (Mobile) Fixed stat panel not updating when changing back to tab
85.0.5 26 Aug
- Reinforce and Reintegrate now turn off loadout auto update
- Fixed some potential causes of base resources breaking
- Fixed potential cause of corruption shard going away on reintegration
- Fixed various tooltip issues
- (Mobile) Fixed incorrect help icon
- (Mobile) Fixed compute optimize controls not showing in some cases after Reinforce
85.0.4 25 Aug
- Stat Advisor now differentiates Synth and Fixture
- Prevented stat advisor updating/losing pos when you're looking at it
- Fixed compute tutorial
- Fixed odd behavior in fleet battles
- Fixed corruption cap auto purchase not working
- Fixed Synth notify upgrades not working
- (Mobile) Fixed Research layout issues in some languages
- (Mobile) Added being able to share game log files
- (Mobile) Added Veil Shift to the popup for tab reorder
- (Mobile) Fixed custom tab order not working correctly
- (Mobile) Fixed incorrect sizing module queue checkbox
- (Mobile) Fixed squished colossal health bars
- (Mobile) Fixed UI moving around when abilities enabled
- (Mobile) Fixed UI overflow issues in UT selection
- (Mobile) Fixed sector distance text input not wide enough
- (Mobile) Fixed text on splice automation
85.0.3 23 Aug
- Added synth inventory scroll bar indicator
- Updated some incorrect help area text
- Centered text on Prestige selections
- Swapped to e-notation for total alignment gain in tooltip
- Fixed issue with ship having wrong upgrades in a very specific situation
- Fixed issue with buy amounts
- Fixed issue with Base values
- Fixed being able to jump to a higher Umbra sector in some cases
- Fixed compute spec points area to not wrap early
- Fixed Distant Galaxies not unlocking properly if final artifact upgrades are auto purchased
- Fixed Synth module popup sometimes broken size
- Fixed VDevice overlay not working for capital battle key shard
- Fixed some particles not showing up correctly
- (Mobile) Fixed text overflow on shard tooltip
- (Mobile) Fixed various issues with cost icon on top of buttons
85.0.2 22 Aug
- Improved reactor popup placement
- Improved frame rate issue when changing tabs
- Defaulted confirmation for buy/use consumables to enabled
- Added setting to completely disable stat advisor
- Defaulted Help go to UT instead of Fleet when appropriate
- Slightly improved some performance issues (working on more to counteract some excess from engine update)
- Fixed ending up in wrong ship on retrofit/prestige in some cases
- Fixed top button order loading wrong (might load wrong one final time)
- Fixed Save & Quit not working if logged in to cloud saves
- Fixed shard floating text showing above shard library
- Fixed text overflow issue on achievements
- Fixed Synth button strobing red/green if wanting to flash both red and green
- Fixed misc text issues
- Fixed warp repeating already completed warp if failing highest
- Fixed Core: Configure All not opening hangar/deflector settings
- Fixed some popups being incorrectly sized
- (Mobile) Adjusted default zoom in warp upgrade trees
- (Mobile) Improved layout in Titan Array
- (Mobile) Fixed scroll in veil shift
- (Mobile) Fixed some word wrapping issues in veil shift
- (Mobile) Fixed bases showing a setting too early
85.0.1 21 Aug
- (Mobile) UI Completely revamped, portrait mode!
- New Help tab with a bunch of information
- New Stat Advisor button that will indicate when you are missing stats for the tab you are currently on
- Auto merge and shard stats AI Upgrades removed and refunded, bundles adjusted
- Shards now always Auto Merge
- AI tab renamed Automation
- Buy amount moved into each screen that it matters for and tracked independently
- "Smart" setting added to Core buy amount button
- Veil Shift moved to its own top level button
- Challenges moved into Prestige screen
- Loadouts now properly arrange your weapons in the right order
- Made the splice onboarding tutorial buttons a bit more obvious
- Unlocking Galaxy 11 now also speeds up Instability generation
- Fixed issue with lag spikes right on Colossal spawn
- Fixed warp auto run next difficulty issues
- A whole bunch of other minor fixes and ui tweaks
85.0.0 20 Aug
- Fixed some edge cases on fleet battles not recognizing matching stats for previous clears
- Fixed capital synth not unlocking in some cases
- Fixed powercells displayed loops being wrong on Reintegration or Retrofit
- Fixed highest distance stats if it was effected by the previous bug
- Fixed Titan honing not resetting visually on defeat
- Fixed Triple One Shot achievement to work with global shield Colossals
- Fixed name of late game core upgrade
81.1.7 4 Aug
- Added fixture completions and fleet artifact gains to offline results info
- Added basic travel calculation to offline progress if you had the ship moving, behaves similar to overkill
- Added ability to view old Surface sectors in Sector Info even after Umbra has replaced them
- Added indicator option for shard Antumbra/Penumbra Dissonance
- Slightly bumped Residuum gained from warp U
- Changed scaling in first Antumbra/Penumbra sector after Umbra to start lower (still ends up same scaling by end of sector)
- Fixed Spaceversary event extreme mode showing up before you had one of the required achievements
- Fixed Compute Strata loading with the wrong node selected
- Fixed missing stats not displaying a shard in some cases when it should
- Fixed an early fleet tutorial highlight
81.1.6 3 Aug
- Added 2 new targeting options for Shockwave Cannon
- Added toggles for CRF and TM node in practice mode for Galaxy 11
- Fixed titan task list fleet completion bugs
- Fixed module queue not completing a module when it has enough materials in specific cases
81.1.3 29 Jul
- Made Shockwave Cannon projectiles detonate when reaching spot their target was at if it died already
- Localization updates
- Fixed Spaceversary base skip
- Fixed some issues with fleet auto battle in background
- Fixed enemy ship health bars not updating in a timely fashion
81.1.2 26 Jul
- Titan array honing display now shows as long as you have something with honing
- Fixed g11 artifact auto buyer getting the wrong upgrades
- Fixed oddities with titan array shots hitting in the wrong order
- Fixed popup text for event anomalies not showing right
- Fixed event extreme mode being visible once at the start in some cases
- Fixed event upgrades not showing second row in some cases
- Fixed some auto nav behaviors
- Fixed fleet battle reset not updating the ship mod display properly
81.1.1 25 Jul
Spaceversary
- Spaceversary Event running July 25th through August 11th
- Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design
- You earn the event resources every time you play the mini-game (and are guaranteed some regardless of score)
Other Changes
- Titan Array targeting settings behave better when swapping between Colossals
- Increased Galaxy11 A2 and A3 Artifact generation
- Fixed late game warp upgrade to be additive
- Fixed late game powercell upgrade to be multiplicative
- Fixed navigate here when switching from umbra to surface
- Fixed some sector info display issues
- Fixed loadout auto update getting confused when a retrofit is triggered
81.1.0 24 Jul
- Buffed fixture speed after Reintegration (by fixing bugs)
- Clarified AF Research and Shard Drops text at 150+
- Clarified some Reintegration text
- Removed temporary text from fleet connector nodes
- Fixed hangar auto update target resetting
- Fixed reintegrate not clearing capital resource shard in shard library properly
- Fixed fleet base upgrades not loading correctly in specific cases
- Fixed incorrect text color in some cases using shard overlay control scheme
81.0.7 21 Jul
- Added per second display to artifact upgrades tab for Galaxy11
- Fleet base battle rewards (except final one) now require finishing run to activate
- Removed late game secret achievement that is 99.999% unachievable this content patch
- Cloud saves are now prevented if the current online save is from a higher incompatible version of the game
- Added Antumbra and Penumbra sector clears to Progress Log
- Navigate here entry box now treats 1-100 as a percent even without a % if above sector 4
- Fixed rapid shard gain not actually updating the stat
- Fixed shard in white slot not auto replacing with newer version
- Fixed another galaxy11 unlock bug
- Fixed fleet damage block stat when on a health buff grid slot
- Fixed OD active not being on correctly after load very recent save
- Fixed some fleet deployment and upgrade related cost rounding issues
- Fixed Navigate here at same position to actually activate hold position if selected
81.0.6 19 Jul
- Adjusted wording on Reintegration and Umbra sectors for clarity
- Added Dissonance gains to offline gains display
- Changed Galaxy 11 B15 battle to be easier so the top route is a viable cheaper path later
- Removed Adaptations requirement from Spliced Phenomenologist unlock
- Improved behavior of moving in and out of Umbra Region to use last Region you were in
- Improved Sector Info screen 150+
- Change Umbra Sector achievements to make more sense
- Added a setting to hangars that controls the auto part target swapping
- Fixed various fleet advisor and temp node related issues
- Fixed Galaxy 11 fleet practice battle stats cap
- Fixed white slot not allowing swapped shard from inventory
- Fixed Dissonance offline gains
- Fixed enemy Colossal global part sometimes absorbing the full shot
- Fixed Titan Array retrofit issue
- Fixed crash issue on some fleet battle practice nodes
- Fixed undo issue on some fleet nodes
81.0.5 18 Jul
- Fixed Strata growth auto next not triggering if none are selected
- Fixed galaxy 11 not unlocking (will be unlocked on load if you ran into issue)
- Fixed maxed penumbra dissonance on shards not counting towards total
- Fixed Titan Array Elements not obeying the type indicator setting when adding
- Fixed Titan Array dragging duplicating elements some times
- Fixed tutorial softlock with some specific popups
- Fixed sector info showing wrong enemies depending on Umbra progress
81.0.3 16 Jul
- Added artifact auto buy to galaxy 11
- Made galaxy 11 Artifact nodes cost 1 FR instead of 25
- Clarified some text and tooltips
- Fixed galaxy 11 advisors not tracking some statuses properly
- Fixed sector info display for first sector after Umbra stops
- Fixed veil shift unlock showing again after Reintegration
- Fixed splice upgrade tab not showing
81.0.2 15 Jul
- Fixed Reactor max level display
- Fixed Rector uncapped bonus display position
- Fixed Overdrive offline issue
- (Mobile) Potentially fix tooltip crash
more Version 85.2.5 1 Oct
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