Disc Golf with Cows - Frisbee
Mobile disc golf real physics
Free · Designed for iPad. Not verified for macOS.
Mobile disc golf game! Realistic frisbee golf physics, hittable cows, solo or vs AI modes, in casual fun game. Mini-games to play! Tracks lifetime stats. Multiplayer game
Disc Golf with Cows – An amazing and fun frisbee golf game made for mobile!
Tee off in Disc Golf with Cows, the ultimate disc golf game bringing realistic frisbee golf to your phone.
Simple drag-to-throw controls, authentic disc flight physics, and hittable cows that add hilarious chaos to every round!
Choose Your Disc Arsenal:
9 discs across drivers, midranges, and putters — each with unique speed, glide, turn, and fade.
Overstable? Understable? Pick the perfect disc for hyzer, anhyzer, backhand, or forehand throws, factoring in wind.
Epic Course Challenges:
• 9 or 18 randomly generated holes or premium custom courses
• Trees, water hazards, and mandos
• Penalty zones: sand and out-of-bounds
• Wandering cows that snag discs
• Jumping fish over water
Compete Like a Pro:
Go solo or battle up to 3 AI opponents or friends with cow-themed names and smart shot-shaping. Track birdies, eagles, albatross and aces on detailed scorecards. Build lifetime stats for games, wins, and more.
Key Features:
• Realistic disc golf physics with wind
• Casual mobile disc golf anyone can play
• Player vs. Computer multiplayer
• Pass n Play against your friends and family
• Interactive cows, fish, and hazards
• Colorful podiums and stats
Perfect for disc golf fans seeking authentic throws or casual gamers wanting lighthearted fun.
Download Disc Golf with Cows now — avoid the cows and claim victory!
more - Fixed minor issues with ads not loading
- Enhanced performance of app
1.1.12 11 Sept
- minor bug fixes reported with freezing animations
1.1.11 8 Sept
- Added toggle to turn Voices on and off
- Increased size of Cancel button on TAP screen for easier pressing by user
- Increased length of throw pointer for better visibility
- Moved "Pass n Play" into general "Multiplayer" menu
- Fixed bug with missing cloud saves for Custom Course data
- Fixed bug in glow-mode for cow hit animation
- Fixed bug in glow-mode for phantom rectange on screen
- Fixed interstitials not loading properly
1.1.10 17 Aug
- Fixes to ad delivery infrastructure
1.1.9 11 May
- New feature: Added 20 game center achievements
- Including Glow-mode achievement
- New feature: Added 5 global leaderboards
1.1.8 6 May
- Renamed "Premium Courses" to "Custom Courses" for better user clarity
1.1.7 29 Apr
- Improvement to ad serving infrastructure
1.1.6 27 Apr
Feature: Added Apple/Game Center cloud sync/backup for user data.
1.1.5 22 Apr
- fixed a few physics related bugs
- fixed ad loading between rounds
1.1.3 16 Apr
- New feature: Added mini-map/course layout to Premium courses so you can preview before downloading.
- Enabled HUD in main game to show wind and distance to basket during throw - better information for player visually.
1.1.2 15 Apr
- New feature: Multiplayer Pass and Play functionality for up to 4 players
- New feature: Premium Course option for custom built courses that can be replayed.
1.1.0 9 Apr
- fixed scaling issue with long holes causings visuals to get too small
- fixed mando scaling issue with large trees where mandos were too big
- fixed issue with mando crossing logic using sign instead of tree
- fixed issue where trees on OB and hazards were not deflecting the disc correctly
- fixed issue where cow wandering over top of the basket - created buffer to prevent this behaviour
- fixed issue where cow wandering over the teepad - created buffer to prevent this behaviour
- enhanced overlapping of fairway, water, OB and Hazards to allow for more robust designs using level editor
1.0.12 4 Apr
- minor physics tweaks
- infrastructure to support custom courses - coming in future
1.0.11 2 Apr
- Fixed issue when throwing backwards into OB/water after a missed Mando - incorrect penalty lie
- Changed "Driving Range" on main menu to "Mini-games"
- Added mini-games sub-menu system
- Added new mini-game: Cow Hunt
- Fixed bug when hitting fish, cow after missed mando
1.0.10 1 Apr
- Fixed alignment of columns on scorecards in AI game
- Added to App Icon for the game which is for the branding
- Added more variety of voices on hole completions and penalties
- Added completion voices to Target practice mode in driving range
- Fixed bug where Open Field mode was using up Target mode shot counts
- Fixed bug with missed fish and cow collisions
1.0.9 25 Mar
- Fixed Bug: OB disc disappearing before bird drop - now bird carries the disc from the disc OB lie to the drop location.
- Fixed Bug: On certain fish hits that land in water hazard, the drop we being place incorrectly
- Fixed Bug: Interstitial ad not playing after 9 holes on 18 hole course as intended
- Visual improvement: bird that dropped disc was made a more visible color
- Added prompt for star review after 3 round completed - one time prompt.
- Added a new button at end of game for "Main menu" so that the "Play again" button simply restarts the level instead of going back to the main menu all the time.
- Increase button size on game screen for FH/BH switching as it was too small and hard to press.
- Add "Auto-tap" setting for those users that simply want to throw without accuracy test.
- Added Auto-tap to tutorial as option to accuracy meter.
- Added hole completion values to scorecard for AI mode (e.g. par, birdie, etc...) as previously it just showed numbers.
- Increased font size in HUD for easier readability
1.0.8 22 Mar
- Fixed AI voice not playing after basket (audio mode racing)
- Fixed phantom cow and fish collisions across hole changes
- Fixed phantom tree under fairway (trees no longer spawn inside fairway areas)
- Improved albatross voice reliability (retry + verify playback)
- Improved AI putting accuracy within 100ft
- Added cow wander bounds validation
1.0.7 16 Mar
- Fixed music playing even when setting is turned off
- Fixed fish hit allowing immediate throw
- Fixed disc passing through fish
- Added 4 maple tree trunk hit sound effects that play randomly on maple bounce
- Fixed ace celebration timing: extended totalTime from 3000ms to 6500ms so neither player nor AI can throw until fireworks (4s) and ace voice (starts at 4s, lasts ~1.6s) fully complete
- Perfect shot effect and voice: stars burst outward from the "PERFECT!" label with gold/orange/pink/cyan colors, label pops with scale animation and gold glow; replaced previous electric lightning effect on the meter bar
- Bird on mando miss now originates from a different tree than the mando tree itself, making the penalty animation easier to see
- Mando miss drop now uses sign half-width + 4ft padding (instead of tree radius + fixed offset) so disc is always visually clear of the mando sign
- Added pulsing white ring around the disc that slowly emanates outward and fades, making the disc easier to spot on large maps
- Fixed false water hazard
- Made disc retrieval bird more visible on green background
1.0.6 15 Mar
- Replaced generic basket hit with real disc-golf basket chains sound
- Replaced generic water sound with real water splash sound
- Replaced throwing sound for more realistic sound for DRIVER and MIDRANGE disc throws
- Replaced generic thud sound when disc hits the ground with realistic sound
- Replaced generic bird chirping sound with realistic bird sound
- When an ACE happens, added fireworks and cheering sound effect
- Replaced generic edge OB sound effect with male voice - Edge OB penalty
- Replaced generic OB sound effect with male voice - OB penalty
- Fixed issue with Fish collision detection
- Added all sound effects for ACE, ALBATROSS, EAGLE, BIRDIE, PAR, BOGEY, DOUBLE-BOGEY, TRIPLE-BOGEY and BEYOND
- Added Voice effect for Water hazard penalty, Sand hazard penalty
1.0.5 14 Mar
- Updated sound cows make when they are hit by a disc - realistic "moo"
- Added tutorial that is presented to new users on first game startup to help describe game mechanics
- Added link to new tutorial within the settings menu for permanent availability
- Fixed a bug where under a specific logic condition cows were not spawning within Solo and vs AI games
1.0.4 12 Mar
- Fixed lifetime stats so they no longer overwrite each other. All stat recording functions are now serialized.
- Fixed accuracy meter needle not animating on iPhone 17 Pro Max.
1.0.3 1 Mar
- Moved banner ad placement from top of menu to bottom — now sits between lifetime stats and privacy policy link; banner no longer distracts from the game's visual design at the top of the menu
- Driving range Open Field mode: throw counter now increments freely with no limit (was "X of 20"); right HUD shows wind speed instead of throws-left countdown
- Driving range: wind set to Calm in all modes (Target and Open Field) for pure mechanics practice
- Driving range HUD clarity: right card shows "CALM" header; Target mode says "throws left" instead of just "left"
- Disc angle resets to Flat after every throw in regular rounds (solo and PvE) — prevents accidental hyzer/anhyzer carry-over
- Driving range persistence: Open Field keeps disc type and angle between throws; Target resets only when a new target is presented
- Mode switch reset: toggling between Open Field and Target resets disc to Driver and angle to Flat
- Updated help file: driving range section documents no-wind, Target vs Field Only modes, and unlimited throws in Open Field
1.0.2 27 Feb
Enhancements:
• Settings gear button now visible during AI turns, allowing players to end round at any time
Bug Fixes:
• Font sizing for lifetime stats numbers — shrinks automatically for thousands+ to prevent overflow
• AI missing mando + hitting cow simultaneously caused disc to disappear permanently (game stuck)
• Improved fish collision detection — fish are now hittable during entire visible phase (jump, hover, and fall), not just hover. Increased fish collision radius (12 → 15) for better accuracy matching visual size
• Removed "Show Legend" from settings menu when in driving range mode
• Music and SFX settings now persist and stay on through round exits unless user explicitly turns them off
• Streak behavior logic was inflating numbers: each type (Ace, Albatross, Eagle, Birdie) is fully independent, best streak only updates when streak ends (not while active), streaks persist across rounds
• Fixed bug: when prematurely ending a round in the middle of an AI Pro PvE turn, the system would crash due to data missing.
1.0.1 25 Feb
- Fixed minor issues with ads not loading
- Enhanced performance of app
more Version 1.1.12 11 Sept
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