Aakriti Platform

Manage 3D assets, materials, and scenes in one place

A focused workspace for teams building interactive 3D products with reusable models, material systems, and scene workflows

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Model Manager

  • Project Based Isolation
  • Organized by Category and Subcategory
  • Upload GLB/GLTF models with preview thumbnails
  • Auto-generate optimized LOD versions
  • Create reusable model variations
  • Parametric configuration support (size, color, parts)
  • Reusable texture bucket system
  • Axis-restricted orbit controls (X/Y/Z locking)
  • Environment presets (lighting, HDRI, camera, background)
  • Per-model postprocessing pipeline
  • Physics and collision setup
  • Animation support with timeline preview
  • Model validation (scale, normals, polycount checks)
  • Version control for model updates
  • Export model with applied settings

Material Manager

  • Project Based Isolation
  • Organized by Material Type with Category and Subcategory
  • Upload textures and auto-generate PBR materials
  • Full PBR workflow (Albedo, Normal, Roughness, Metalness, AO, Height)
  • Create material variations and sub-variations
  • Thickness or dimension-based material grouping
  • Real-time material preview on test models
  • Texture compression and optimization
  • Drag-and-drop material assignment
  • Shader customization (node-based editor optional)
  • Material presets library
  • Environment-aware material tuning
  • Save and reuse smart material templates

Scene Manager

  • Project Based Isolation
  • Organized by Scene Type with Category and Subcategory
  • Drag-and-drop scene builder
  • Upload GLB/GLTF assets directly into scene
  • Auto-swapping dependent models
  • Smart snapping and alignment tools
  • Scene presets and templates
  • VR mode support
  • Multi-camera setup with camera presets
  • Dynamic lighting system with HDRI support
  • Per-scene postprocessing pipeline
  • Animation timeline for scene transitions
  • Export scene as image (PNG/JPG) or video (MP4/WebM)
  • Performance analytics (FPS, draw calls, memory usage)
  • Save scene states and version history

Setting

  • Asymmetric JWT Authentication for API
  • Get Data via API for model, material and scenes
  • Project Settings
  • Appearance Settings